Teal-jacketed guards rotate 180 degrees each turn, changing the angle from which you can safely approach, while elite guards patrol a loop on each board, and so on. Each new guard type added creates new considerations. But Square Enix Montreal deftly folds in new challenges regularly. Enemies stand in place or move on a specific line back and forth, one space at a time. This continues until 47 has completed his objectives, or is killed by security.Īt first, Hitman Go seems simple. Complicating the situation even further, equipment must be used on the turn it's activated - there's no hoarding options til the perfect time.Īfter 47 moves, remaining enemies on the grid take their turn. Weapons only have very specific applications.
A rock can be used to cause a radius of noise that will draw enemies to it, but it can only be thrown within one move up, down, left or right, and only at points that aren't occupied by another character. Some boards include rocks or even weapons for 47 to use, though even these can only be employed with careful consideration. The mechanics of distraction and murder have been cleverly translated to the board game setup as well. Moving into an enemy in any direction other than the one they're facing will kill them, depicted in game by knocking their figure over and moving it off the board.Ĥ7 isn't without other options. 47 can move one space up or down, right or left per turn. This is done via a turn-based system that plays out on a limited grid for each level.
#What is hitman go series
Hitman Go takes the overarching concepts of the Hitman series and draws up for a thousand foot view - every environment is a puzzle to solve via navigation, every hit a methodical application of problem-solving skills.